Version 0.8.3.6 (A1) has been released!


Hello guys!

The first half of 0836 is now ready and available for Acolyte+ subscribers

Version A1.1b features a ton of new interesting traits - everything from the MC becoming a religious zealot with unique weaponry to a fully implemented family.

0836 also has a lot of other tweaks and stability improvements.

Full changelog for A1:

Gameplay changes 

  • [COMBAT] Removed the incomplete Cassius combat sprite renders.
  • [NPC] Added an age modification to the virginity roll for random NPCs. More probable for age below 21, less probable for age 30+. Also increased virginity chance (+10%) for random NPCs coming from wealthy households (good farmer background+) and decreased virginity chance (-25%) for random NPCs coming from poor backgrounds (raiders or less).
  • [NPC] There's now a 7% daily chance that assigned Scavengers will increase their Survival up to a maximum of 60.
  • [MC] The "Battles fought" line has been moved to the trait list and will now display the MC's battle level experience instead.
  • [LOG] Added Performance, Acrobatics, Dancing, Domestic, Gardening, Kindness and CHARISMA to the conclude day log.
  • [DEBUG] Added a debug button that clears ghost assignments for the Ranch Master at Zapin Fields.

 New Master Trait (Master of ropes) 

After reaching WILLPOWER 60+, Flagellation 100+ and Bondage 100+, the MC can arouse sexual excitement by just stroking his cane along the naked thighs of his target. This doubles almost every Arousal increase (NPCs) when he's involved in training room-based sessions.

 New Traits (MC) 

  • Mountain man (cost: 50): STR caps at 190, STAMINA caps at 150, DEX "cap" around 60. +3 Ration consumption/day.
  • Educator (cost: 50): One extra training and one extra homeschooling session per day (either alone or when training NPCs).
  • Tavern owner (cost: 45): You start the game with a fully enabled Tavern next to the MC's house in Redhaven. Note that your tavern isn't occupied. You have to manually assign a barkeeper and workers to activate it!
  • Occultist (cost: 15): Start the game with +10 Occult.
  • Taskmaster (cost: 15): Bonuses to homeschooling. Chance to increase Submissive and Perfectionist traits.
  • Pharmacist (cost: 20): Start the game with 15 tendstims, 5 combat tendstims, 3 doctor's kits, 1 mindmancer.
  • Kingpin (cost: 50): Start the game with Carozza and Bandit faction standing, a scaling Influence loss due to shady past, cannot gain any extra business income from City Control.
  • God's Chosen (cost: 30): Start the game with high Catholic devotion and extra Catholic standing. Cannot change religion later in game. Unique weapon (Sacred Mallet).
  • Oathsworn viking (cost: 30): Start the game with high Aesir devotion and extra Aesir tribe standing. Cannot change religion later in game. Additional Combat damage increase (+3).

 New Disadvantages (MC) 

  • Stimpack allergy (points: +70): Ordinary and combat stimpacks are useless for the MC.
  • Lawful (points: +30): Your righteous ideals prohibit you from investing in shady business ventures such as The Dockpunks, Wrool Cat Wranglers, Gero Falkenstein's store, distilleries and House Carozza (mobsters).
  • Haunted (points +5): Start with a -10 WILL penalty that'll be restored upon completing Prowler chapter 3.
  • Sex addict (points +25): The MC receives cumulative penalties if his craving goes too high.
  • Lone wolf (points +20): The MC receives penalties (-20) if there are 2+ Followers in his combat group or 1+ Followers during training sessions. If he's alone, those penalties are turned into a bonus (+20) instead, plus an additional +5 combat damage.

 New MoR Enhanced traits (MC) 

  • Family man (cost: 90): Start the game with a loyal family. Wife (35 yo), daugher (12 yo) and son (16 yo).
  • Old Energy stash (cost: 70): Start the game with 5,000 Energy cells.
  • Master sniper (cost: 75): One extra damage dice (1D20) when using ranged weapons.
  • HULC armor (cost: 100): Start the game with a HULC armor set.
  • $5 million (cost: 200): Start the game with $5,000,000 dollars.

 Combat overhaul 

  • Enemies now receive a -10 chance penalty when trying to hit a petite or a very petite Follower from a distance with a ranged weapon.

New NPC Menu orientation buttons 

In 0.8.3.6, we'll be testing a new way to easily switch NPC pages - instead of the old paging arrows, you can now instantly access a group page by clicking on its number. Hover over a button to see the page's name. The clear all followers button has been moved to the bottom right corner.

Art 

  • Added 38 wardrobe pics for Tori.
  • Added 1 pregnant wardrobe pic (Tori).
  • Added 4 sex scenes (Tori, Av136).
  • Added 1 dinner scene (Tori).
  • Added 28 bondage room scenes (Tori).
  • Added 7 morning BJ scenes (Tori).
  • Added 20 wardrobe pics for Av36.
  • Added a new combat background for Marston Ave.

Bug fixes 

  • Fixed a critical bug that would disable the Zapin Fields Ranch Master assignment if the ranch master was assigned as a Follower through the group framework (also added a DEBUG clear RM button).
  • Fixed a display bug in the Influence pane (Luxury spending double 0s).
  • Fixed several display errors for Academy assigned NPCs (Academic assignment popup info).
  • Fixed a display error that would duplicate assigned barkeepers to the tavern.
  • Fixed a bug that wouldn't apply the +3 Beauty bonus for Nipple chains.
  • You can no longer deploy a wilderness camp on The Mastersphere.

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