Regarding future updates + Christmas surprise


Now that 0.8.1.1 is almost finished, it's time for me to start working out the next part of MoR's development cycle. What's so special about 0.8.1.1 is that it marks the end of a six-month stretch of implementing new frameworks, beginning with the slave-trait engine in June and ending with the recently added follower system. There are still a lot of interesting frameworks ahead, but I now feel it's time to shift the focus to content instead of revamping/adding engines. 

Versions 0.8.1.2 to 0.8.1.4 will contain just that; large amounts of quests, bounty hunter missions, finished WIP pics, new NPCs, new territories, expanded taverns, new enemies and a much "fuller" End Day event engine. One could say that I'll now turn back and tie up all those loose ends left by the spearhead development of new systems we've seen for these past months. 

Some of these addons will be decided through polls on both Patreon and SSA. 

Christmas surprise 

I've also planned a really exciting Christmas gift for the community. It's a new in-game feature that'll fundamentally change the way you're able to play Masters of Raana. This feature goes live (for testing) in the A3 release that's due out this weekend. 

Tier4+ Alpha and random slaves 

Starting this winter, roughly in four weeks from now, I'll enable another cool feature on the Alpha server – the acquisition of random slaves at Crystal Heights slave auction. A scantier slave market is also planned for Watery Eyes, where one often finds less valuable specimens (even if that place can offer a few surprises). This system will be developed and tested throughout the 0.8.1.2-0.8.1.4 versions, and then go public in 0.8.2 (spring of 2023). Most of the subsystems are already finished, however, and Alpha testers will be able to fully utilize its features once it hits the Tier4+ version.

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