Version 0.7.7


Version 0.7.7

This is a major release that adds many new variables to MoR:s engine. Don't forget to press the update button (located under "End day" in your home) if you're loading an older save.

Note that 0.7.7's new mercenary system is not compatible with the old one. All your mercs will be permanently removed once you patch your save to the latest version.

I recommend familiarizing yourself with all that's new, even if it's a rather lengthy read. This goes especially for all you who have older save games.

 


New adventures

This update makes many core changes to how you can scavenge and explore the city of Ikaanos. Earlier versions had the very limited "Scavenge Stokke Hills" and "Look for trouble" buttons. These two alternatives have now been expanded into several large exploration maps crammed with unique enemies, points of interests, and seedy taverns. The 0.7.7 update introduces two new areas, but 0.7.8 and 0.7.9 will continue mapping the entire Westside slums area and the Crystal Hill regions.

  • Marston Avenue: New location reachable from Westside Heights (Earlier "Westside district"). Marston Avenue is a gateway into The Great Westside Slums area. Marston Avenue introduces Moe's Sloppy Bar – a simple frontier tavern with a few mercenaries and other random events – including sexy belly-dancers and traveling minstrels that heal your Stamina Points.
  • Stokke Hills. The famous Stokke Hills is now an interactive map with PoI:s and enemies to engage. Why not raid the infamous drug lair? Why not deal with the deranged youth that scares the few remaining locals? Why not save Juno from her captives (if you've not already done this)? There's also rumors about a feral cultist monk attacking anyone who enters his park.
  • Places of Interests are now displayed on the map as clickable round icons with a question mark.

 


Revamped Mercenary system

You no longer hire random mercenaries from your home. You now have to find them at taverns, in warrior halls, at vendors, or out on adventures. Many mercs are also unique and will be permanently removed from the game if they're killed in battle. So, make sure to protect/heal your favorite warriors! Some mercs will have unique interactive options and/or quests tied to them in future versions.

  • Retainer system. You now hire a merc for a one-time cost, and then pay their upkeep indefinitely. Mercenaries will only be dismissed if you kick them from your team or if they perish in battle. A highly skilled space marine demands 80$ per day, while a rifle savant only requires you to feed him (3$ per day).
  • You can now also access the "View troop" menu from your home instead of the old follower screen. This menu has also been expanded with dismiss and interact buttons for mercenaries.
  • Dismissing a unique mercenary will immediately return him to his original place/home.
  • You can now interact with mercenaries and ask about their background. Some might have unique quests or rumors tied to them. This system will be expanded in future updates.
  • You can now upgrade a mercenary's armor. The armor will be returned to you (turned into cash) if you dismiss your merc or upgrade from a cheaper armor.
  • Added "Warrior Hall" to Watery Eyes. Here you can stock up on abled mercenaries and hear interesting rumors.
  • Added seven unique mercenaries with different background stories.
  • Added three smaller mercenary armies with a finite number of troops available (swordsmen, riflemen, peasants).
  • You can find roaming mercenaries on the map as clickable red circles with crossed swords and a white dollar sign.

 


Enemies and battles

Most enemies that you stumble upon are unique and will be permanently removed after you've defeated them. Many also have certain conditions or rewards. For instance, defeating the rapist tribal warriors in Marston swamps grants you an Influence boost and free beer at the local tavern.

  • Roaming enemies are now displayed on the map as a red human icon carrying a shield.
  • Added faction: Dockyard Punks. The Dockyard Punks roam the streets of The Docks and disrupts certain business ventures the player might involve himself in. Paying them off or destroying the faction will remove this unfortunate disturbance.
  • Over 13 unique enemies added to Stokke Hills, The Docks, Marston Avenue, and Watery Eyes, ranging from a rambling mad man to rogue space marines.
  • Over 20 new combat sprites added.
  • Added DuraPlate Combat Armor (for enemies only – purchasable in Crystal Hills after the 0.7.9 release).
  • You can open a total of two gates with this release (the one where you save Juno, and another from a rumor quest you get at Divine Juices in Watery Eyes.)
  • There are two handheld computers available at Roo's General Store. The expensive one provides a Field Hacking bonus. Limited offer only!

 


Bandit scourges

At this release, you're able to clash against two heavily guarded forts occupied by well-armed raiders. One of these teams are currently raiding delivery caravans to southern Ikaanos, which has increased the cost of food. Taking them out will not only end this menacing threat, but also provide you with loot and Influence.

Bandit camps might respawn, however, (1-2%/day) meaning that there's always a chance for a good fight at these locations even if you've cleared the fort already.

But the bandit scourge has angered many factions in Ikaanos. If you don’t fix the problem, Skyguard or one of the great houses might finally step in and end the menace themselves.



The bandit faction

The bandits/raiders in Ikaanos are not very well organized and act independently as several hundreds of different bodies ranging from one lonely raider up to a Bandit kingdom with several thousand active warriors.

They make up a mass of troublesome enemies, however, that the Player might stumble upon during adventures. Killing a bandit/raider will now deplete their total amount of warriors, and keeping the bandits on a controllable level makes scourges less frequent, and Ikaanos a safer place to live in. You're joined by Skyguard in their hunt for raiders, but also face the possibilities of new bandit recruits. Except for the Players own actions, each "End Day" turn will make (sometimes invisible) rolls that subtract/add bandits to the faction depending on Skyguard's strength and current actions.

 


Business ventures

This update introduces the first business venture possibilities for the MC. A certain crossbow-wielding gang of bootleggers in Stokke Hills might give you an investment chance that provides a trickle of cash. A troubled mercenary company in Watery Eyes is also looking for investors. This income might not seem like much, but involving a criminal slave (Rebecca) in your business will at least double the yield.

 


Hacking key terminals

You're now able to hack almost every key terminal and other computerized entry systems in the game. Doing so requires that you equip yourself with a handheld computer device.

A terminal can range in difficulty between Class 1 (Standard DOS-H systems) up to Class 5 (Linux Phenom3 encrypted systems). A Class 1 system is doable by almost any person with some Science know-how, while only a select few hackers in Ikaanos could open a Class 5 gate.

 


Autosave

Masters of Raana will now autosave each time you land on the "Your Home" passage. The top save slot is reserved for this feature, so it's recommended that you load and re-save old play throughs that you want to keep in different slots, before creating a new character.

 


Releasing slaves

A new set of experimental parameters will execute if you decide to free your slave, which is now possible through the Talk section. You're able to supply her with food, cash, weapons, and armor, as well as praise and whishing her good fortunes in her new adventures as a free woman. Or you could throw her out on the streets completely naked while scolding her lack of domestic skills.

The slave's attributes/skills, including what you supplied her with, are then saved in a bunch of variables that enable you to find her later in your play through. Little Lovisa might end up inside a raiders den, or Amelia might work as a prostitute at Furry's Tavern. The "finding lost slaves" part is still WIP, but their values will be stored as of this update and used in future versions.

Releasing a slave will clear her slot, enabling you to take in a new servant.

 


Waiting slaves and MoR's first rendered sex scenes

Slaves you saved during adventures can now be told to wait for you. The player never needs to fear losing the possibility to acquire them.

  • Added Michelle's basement. Michelle will move to a deplorable basement room and hope for better times if you decide to not let her into your household after saving her from the laundry. You're able to check up on the girl and even upgrade her room to make it less nauseating. She'll eventually become so grateful that she'll offer herself sexually to you, despite her own emotional orientation. This sexual encounter is fully rendered with a vaginal scene and a cum scene.
  • Added "Juno's park". Juno will take refuge at a nearby park in Stokke Hills and live her days underneath the trees until you come for her rescue. Be cautious on leaving her here for too long. A neighboring cultist monk doesn't like having strangers nearby.

 


New Art

  • Added art for slave: Michelle (40 pics).
  • Added art for slave: Sofia (13 pics).
  • Added art for slave: Juno (1 pic).
  • Added 2 sex scenes (Micelle – vaginal/cum scene in her apartment).
  • Added 3 sex scenes (Sofia – oral sex, various states of arousal).


Other gameplay changes

  • There's now an active rumor system in Divine Juices that can reveal up to three quests with this release. So, get your socializing and drinking game on if you want to know about the secrets of Watery Eyes!
  • Slaves walking around naked, in string bikini, or in harnesses will now increase their Humiliation over time. If a slave has a high Corruption (Curiosity) value, or if she's already aroused, exposing her will instead increase her Arousal.
  • Normalized ecstatic Happiness and Affection. There's now a random cap (8-14) on how much you can raise Happiness and Affection during a 24-hour period.
  • High levels of Happiness and Affection will now decrease more over time. The MC can no longer just ignore their loving slaves and expect they'll remain affectionate forever. You need cater a genuine relationship.
  • You can now feed slaves that are trapped in bondage.
  • Fixed some missing layouts inside the horse-riding section.
  • Increased damage output for melee weapons if your Melee skill is high enough.
  • Renamed the ATTRIBUTE "Curiosity" to "Corruption".
  • Masochistic girls are now able to share their hopes and dreams with you. They need to have a very high Corruption value (80+) to ignore this question.
  • Daria's gift now applies to all slaves with INT 49 or below.
  • You'll now get an additional +7 INTELLIGENCE boost by choosing the full Scientist background.
  • Slaves will no longer ask you for favors in return for sex when there's a risk they'll go to bed directly after the sexual act.
  • Slightly raised the Gambling yield for choosing the "I've been very lonely" background.
  • Theatre/Movies will not close until 4 a.m. in the morning.



Bug fixes

  • Fixed a bug that would transfer a riding stable appointment between two slaves.
  • Fixed a bug that would transfer "angry states" between two slaves.
  • Fixed a bug that would reset what a slave should call the player (master, sir, daddy, etc).
  • Fixed a bug that would display "avIn_callname" instead of a proper variable name.
  • Fixed a bug that made the stables unable to recognize if a slave wore her riding clothes or not, forcing you to buy a new set.
  • Fixed a bug that didn't let you receive pay from slaves working at Nika's Clothes.
  • Fixed a bug that would display "Insufficient funds" when purchasing chocolate from the market.
  • Fixed a bug that said "you've already encouraged your girls today" when this was in fact not true.
  • Fixed a bug that displayed a red error while interacting with a depressed/moody slave.
  • Fixed conversation texts that didn't check the player's age properly.
  • Many text tweaks, grammar corrections, and typos fixed (ShinCore).

Files

MoR_077.zip 430 MB
Jan 13, 2022

Get Masters of Raana

Download NowName your own price

Comments

Log in with itch.io to leave a comment.

Notes say that most encounters are now unique. Can you still get random encounters, like the Look for Trouble feature?

Yes, some respawn after a couple of days - dockyard punks, bandits, and a few others.

More (and tougher) enemies will also invade Ikaanos in 0.7.8.

wont let me load my old profile, do i just start over?

It's compatible with 0.7.6 saves. 

Need more information, or screenshots.

Should work by just loading your save from the last save slot and then applying the patcher by pressing the "Update to 0.7.7" button at your house.

one of the saves i had was corrupted or something but the other ones worked, thank you, and thank for adding sofia!! was 100% worth the wait

Enjoy! Let me know if you find any issues.

I'll keep adding more of Sofia's renders as the game evolves.

geat job, i was looking forward to this!!!